Hardware-Accelerated Global Illumination by Image Space Photon Mapping
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Uploader Comments (BCEMCOCATb)
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Video Responses
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All Comments (28)
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Natural selection 2 assets? wait, is this tech in NS2?
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With direct illumination only, this looks a whole darn lot like Doom 3.
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Correct me if I'm wrong, but I believe this is what AO is trying to approximate.
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cool! throw in some AO and bigger textures and you've got a winner :D
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not bad. I have this hunch that spread out light is better handled as propagated folded geometry. as opposed to sampling/photon scatter. but it might not be faster
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This is extremely cool! Great demo
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ахахахахаха, чувак, стелишь!
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Amazing Idea, well done!
Вы профессионалы, или любители?
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bad shadows, looks like its all floating
Capeau 9 months ago
@Capeau it is not about shadows or polygons or artistic look. It is a technical demonstration of HA Global Illumination implementation.
BCEMCOCATb 9 months ago 7
Really only 26 Hz? Or do you mean GHz? That sounds more realistic.
TrickyEmu 1 year ago
@TrickyEmu You probably are confusing it with CPU or GPU clocks. 26 Hz is a refresh rate, in other words FPS.
BCEMCOCATb 1 year ago 23
You planning on licensing this in the future? Can I expect to be seeing your engine in games?
Phygar1 1 year ago
@Phygar1, I am just an uploader. There's a link to their official site in info to this video.
BCEMCOCATb 1 year ago