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The Technology of Skyrim

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Uploaded by on Jan 19, 2011

The Technology of Skyrim:

More information about Skyrim has been revealed by GameInformer: An article detailing the technical side of Skyrim has been added to the site, along with a new screenshot from the game. The article covers Bethesda's rewrite of "every major system powering the gameplay experience" resulting in the new "Creation Engine and Kit". Increased draw distances, dynamic lighting and shadowing systems, more realistic and unique landscapes and foliage, and realistic precipitation effects are discussed, along with the improved Radiant AI, the new Radiant Story system, and Havok's new Behavior movement system for NPCs and creatures (including dragons).

Source:http://www.uesp.net/wiki/Main_Page

The Article:http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/a­rchive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx

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Gaming

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  • that's good the npc's in oblivion were always just trying to circle and attack you i hope they have a more random attack pattern so the fights are less predictable and much more fun.

  • VERY short, but strong info I guess..? ;)

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