READ BEFORE WATCHING.
This is the next part of my Majora's Mask any% TAS. This section goes until getting the Hero's Bow. I exit Woodfall Temple after getting it, and will return later to finish it.
Here are my notes on this section. This should answer most of the questions you guys will probably have on it:
* In East Clock Town, I used a slightly different strat, which involves boosting while jumping over the gaps. I was aware of this strat while I was working on the second cycle, but foolishly didn't test it, because I assumed it would definitely be slower, since it requires you to angle Link more towards the wall. It saved 12 frames over the strat used in the second cycle.
* In West Clock Town, while learning the Scarecrow's Song, I was able to put in the notes faster than when playing the ocarina normally. This is the only time in the game (that I'm aware of) in which this is possible. After learning the Scarecrow's Song, I talked to the banker from a distance. This was possible in the second cycle, but slower, due to Link's positioning when entering the area before talking to the banker. In the bomb shop, I bought one set of bombchus first, before buying two sets of bombs and the second set of bombchus. This was faster, as it meant I had to move the cursor one less time overall.
* In Termina Field, I tried for days to bombchu hover across the cutscene area in a straight line, and after many failed attempts, deemed it impossible. I did, however, go as close to the area as possible, while still being able to hover over it. This section was very tedious, and it desynched on me about 6 times. I also found that you can get slightly further by not pressing the button for the bombchu and the button for the shield at the same time. Pressing the button for the bombchu first, then the shield can make him go a little further, and was necessary to clear the cutscene area, despite it causing a bit more lag than just pressing both buttons at once.
* In the Southern Swamp, I took a different rolling route, which involved bouncing off some of the surroundings. This was faster than just going around the obstacles, like Mukki did.
After getting the potion, I discovered a neat timesaver, where I roll onto the boat and land on the boardwalk, right next to the ladder. This meant I avoided having to take off the Goron Mask and climb onto the boardwalk as Link.
* In the Deku Palace, I did a superslide past the guards, instead of a small recoil flip like Mukki did. I also discovered an awesome glitch at this part, where I was able to retain near-superslide speeds after ending the initial superslide. I'm not sure how this happened, but all I did was guide him into the tunnel, boost off the corner, and press and hold Z. Had I not let go of Z, he would've continued sliding against the corner in the next area. Since I moved through this section so quickly, the platforms with the deku flowers on them were in much betterp positions, so I saved even more time there.
* In Woodfall, I managed to just sidehop past the second bug. This was not possible with the first bug, because he was too close to the edge of the board, so I still stunned him to get past him. I got the Deku Stick at the first deku flower, not that that makes any difference, but I done it because I had planned to manipulate a Deku Nut at the second one, and I was able to, but for some ungodly reason, picking up a Deku Nut at either of the deku flowers means that you're unable to quickly cycle through the text, so it was still faster to get one from the pot next to the owl statue. (The nuts won't actually be used until Stone Tower Temple)
* In Woodfall Temple, I took a different route in the first room. This wasn't any faster or slower than the route Mukki took, but I felt that it "looked" faster. I was able to kill the Dinoflos without using a Deku Nut, so I didn't bother equipping it. Also, I screwed up at the end. I thought I had less health than I actually had, so I had to use another bombchu in the chest room so that I could still kill myself optimally. This might mean that later on, I will have to use a bomb instead of a bombchu during a hover, but not necessarily, as I have some ideas for that section anyway...
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This is a tool-assisted speedrun. This means it was played on an emulator, frame-by-frame, with savestates and rerecords to achieve perfection. It is not meant to show skill, but rather provide entertainment for the viewer.
For more information on tool-assisted speedruns, visit http://tasvideos.org/
Do you remember the first time playing Oot or MM swordlesslink?
cobaltblade12 1 year ago
@cobaltblade12 I do.
SwordlessLink 1 year ago
What is any%?
olivebates 2 years ago
Fastest possible completion time using whatever means necessary. Opposite of 100%, which is the fastest possible completion time while collecting everything in the game (like all Pieces of Heart, etc).
SwordlessLink 2 years ago
Ohh, which one do you think is the hardest one?
100% takes a while to do
any% requires insane path planing.
0% might be imposable, so we won't include that :P
olivebates 2 years ago
100% is without a doubt the hardest to do. I didn't really do much of the route planning for either run (MrGrunz, Slowking and petrie911 are the great minds who did that, and I'll be sure to make this very known when I finish the any%). I'm doing the any% run myself, but the 100% is going to be much, much longer, so I've considered coauthoring it with a few other TASers if we ever decide that we want to do it.
SwordlessLink 2 years ago