Real time Metaballs

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Uploaded by on Nov 22, 2009

Rendering of metaballs in realtime, using the marching cubes algorithm. the simulation is written in C++ and run on the CPU.

You can check http://www.garrywilliams.fr/metaballs for more informations.

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Science & Technology

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Standard YouTube License

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Uploader Comments (ik4ruga)

  • So, to clarify, the balls join vertices when they get close, but they're still separate?

  • @CruelNoise Actually, the balls don't have their own geometry that would weld and separate during the simulation. The entire mesh is regenerated each frame by finding all points in space that are at a set distance from the balls (to keep things simple).

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All Comments (4)

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  • When I run this, nothing is rendered on the screen and I have a (very large) negative frame rate with no triangles being rendered. What am I doing wrong? What is SIMD?

  • @ik4ruga I read the Wikipedia article, and I think I understand now. Thanks.

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