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Generating depth of field in After Effects for Team Fortress 2 footage

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Uploaded by on Aug 13, 2009

This tutorial will show you how to use the z-depth footage attained from using in-game command "r_depthoverlay 1" in After Effects to generate depth of field with the Lens Blur effect.

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Gaming

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  • Pirate it

  • Why do u say fuck you to him ? is it his fault u are a retard and cant read ? it says clreary what program it is, and he is even working in that program you retard pff

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  • @TheViper95 i have the same problem

  • @TheViper95 hmmm suprise to se you hear. I have spent hours searching for the commands viper. Could you tell me. And yeah I wont tell anyone. Even tho most people wouldnt give them selfs the work to do it, it could become just another editing trick, like greenmaping, 3d, .

    Please, viper

    -neutren

  • I tried this on counter strike source but nothing, it enters the command, its valid but nothing changes in the game... :(

  • crap... doesn't look like i can do this to any normal game...

  • OMG! Whats the intro song! It's from transformers but whats it called! PLEASE REPLY!!! :D

  • How you make depth map in adobe after affects?

  • for every1 who wants the depthmap, type in console r_depthoverlay 1

  • how the hell do i get the depth of overlay footage and the normal footage at the same time?

  • nice

  • @TimeWarp92 In the game Team Fortress 2, it's possible (and quite easy) to render a scene's depth map. It's a separate piece of footage to the original clip.

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