SOFTIMAGE|XSI Toon Rendering Test for Animation
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All Comments (70)
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instead of shading from geometric normals use a facing ratio in camera space. Or in simple terms use a fresnel effect to control falloff near the edges.
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wow thats awesome ! the shadows are always which looks bad in toonshaders,
you solved a HUGE problem with toonshading right heere!!!! man , i want to know what you did , please !
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Well i must say it's very impressive, but to paint texture like that it's good when you try to create one single picture, if you try to create an animation, not good :D however, excellent work
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i dont really understand this???? what is it about??? i know i may sound like a dummy person.......
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Only think i noticed is, you see the shadow around her eye on the before clip?
In the After clip he got rid of that shadow ( it looked ugly and didn't look animeish...)
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I'm confused. Can you explain what's going on? Is it just demonstrating a change in lighting? Sorry, I don't know what to be looking for/at.
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@Netta9228 About this long - sorry, I waited from the moment your comment appeared :o)
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@Gfors85 Let your simple vertebrate mind be blown.
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@Ozarkeree wow you are so funny.
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@Gfors85 CORRECT! =D *tentacle rape*
Oh wOW. That is Amazing. 2 thumbs up, man. :)
jazzistoobad 3 years ago 12
guyboy625 was polite all the time, and you bashed him. DaBakerOfCake, watch you mouth, if you continue like that, you'll pay for it. It's not a threat, it's a fact. People communicate via words, with words we build up sentences and sentences carry main thought that NEEDS to be comprehensive.
Stating statement A, and stating that you never stated A is just lame.
And also, a little bit less sarcasm/selfpomposity.
Be well
trikpa 2 years ago 4