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Horse animation : bridging a 3D modeler (Maya) and OpenGL

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Uploaded by on May 13, 2010

As a project in KTH, the goal was to find a realistic way to animate a horse in an OpenGL environment.

There are several reasons to use a 3D modeler instead of the OpenGL primitives (cubes, cylinders, etc.).

* The 3D modeler is made for designing complex objects in 3D, with creative and powerful tools ;
* There are plenty of public 3D objects available on the Internet, made by skillful artists ;
* The OpenGL primitives don't give a convincing visual aspect, because of there limited possibilities.

However, it is interesting to be able to use the objects designed in the 3D modeler outside of it, typically in a programming environment (here C++ with OpenGL). This enables some user inputs and experience, instead of a static animation (for instance, selection of the point of view).

Here the horse is structured as a skeleton, where each bone is drawn by itself, drawing a RTG object at its position. The RTG objects are exported directly from Maya. The menus are made with the GLUT routines. The whole program was made in an Unix environment.

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  • @AmericaGirl91 Homebrew OpenGL coding :) The modelling of each limb of the horse was made with Maya.

  • where did you get that!

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