Super Street Fighter II for the Sharp X68000
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@HinataChan30 Yeah, I know. But I mean the WHOLE soundtrack.
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@Ellisthemechanic The "CPS1" themes for the SSF2 characters (Cammy, Dee Jay, T. Hawk, and Fei Long) are taken from this version of the game.
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The main problems with ports are that the original developers refuse to work on those ports for machines not made in Japan. You will notice how much more accurate the ports to the SNES, Genesis, Sharp, PC Engine and 3DO are in comparison to other machines which were just as capable such as the Commodore Amiga (AGA Models) or IBM based PCs at the time.
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Hablando en cristiano, este era el ordenador que usaba Capcom para hacer sus máquinas. Es decir, es un CPS1 con teclado un monitor ;-D
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@grgmj1980 its "spiral arrow" in the japanese version.
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What does cammy say? It should be cannondrill.
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They should've included this soundtrack in Hyper Street Fighter II.
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@bisexualbuffthug Manufacturing costs come to mind
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what.
@bisexualbuffthug The Sharp x68000 was a full fledged PC ($2000ish) Sega Genesis ($200). Sega wouldn't have sold very many consoles that price!
Also, games for the x68000 were on 1.44Mb floppy disk and some of the later games were taking up several diskettes which meant a lot of disk swapping and load times... Not so great when you are used to no load times on cartridges!
videogameobsession 1 year ago 11
This system was wayyyy ahead of its time just like neo-geo was! The potential it had was incredible! I do not understand why sega brought out genesis with specs lower then this system when they could have just used the technology.
bisexualbuffthug 2 years ago 8