XNA RPG: Teleport Events

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Uploaded by on Jul 18, 2008

Video covering the addition of teleport events and their integration into the tile editor.

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Science & Technology

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Standard YouTube License

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Uploader Comments (fatso784)

  • great, but when yu do 5 teleporters with channel 5 on the one map and 2 teleporters to the map (also channel 5) you are teleporting to how does your programm now to which teleporter it should port ? or has every porter event its own id ? did i miss something out ? ^^

  • Well, if that WERE to happen, it would just teleport to the first teleporter created while editing. But it shouldn't happen; that's why channels are there in the first place, to designate which teleporter leads to which teleporter.

  • Im sorry for asking this btw, but what would be the best way for the teleporting? i've follow nick gravelyn's tutorials to, all layers get drawn via the Tilemap, should i create multiple tilemaps and switch them once the character hits a specific spot, or figure out something the switch the layers to draw in the tilemap? or did you do it a complete other way? i gues i could figure a way out myself, but i would like to know how you managed this.

  • its been so long ago i couldn't tell u. all i know is, it was perhaps the easiest, smoothest addon ever, it took me like an hour to complete. can't remember how it works though

  • Did you make all this artwork yourself ? or is this pre fab ?

    How hard is it to get a simple 2D game up and Running ?

  • I am using textures from both RMVX and RMXP; these are only placeholders for original textures that will be produced later. I have not made any of the artwork except the main char's hair, the grass autotile, and the editor's cursor and event icons.

    it depends on the complexity of the project. a project of this size took about 3 months of steady work (~2 hours average each day) to reach the point where i was satisfied with the results. if you are new to XNA, then this will take longer.

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All Comments (17)

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  • Your teleporting is cool, but why not simply have one huge map that constantly scrolls wherever you walk? My RPG simply scrolls one huge map, no need for teleports to other maps, although obviously a teleport needs to be implemented for say some magic spell, but then you simply move the character to the new position on the map. Just a though that woulda saved you a lot of programming channels :p

  • I hate this rain but the rest is very good 5*

  • oh what i ment in my first comment here is that it looks like yu creat 5 teleporters with channel 5 and 2 teleporters to the "teleport-receiving-map" in your video it wasn't supposed an assumption ^^;

  • thanks for your replys !

    by the way i finally decided to make my switch to c# / XNA paying attention to your great 2d platform turorial ;)

  • Next time try not to breath THAT close to the microphone.

  • so basically you need those to go from one scene to another.

  • So is this going to be like EarthBound or a Zelda type game?

  • Ok. nevermind, ill figure out something myself :)

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