Daz Target Character to iPi Mocap to Unity FBX Character fix Workflow pipeline

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Uploaded by on Sep 28, 2011

http://www.truebones.com

Daz to iPi to Unity FBX Character Animation fix.

Basically open the FBX Character in Ultimate Unwrap.,

Drag theHip node to the hip, (drag to the top Bones )and delete the extra bones

You can also use fragmotion to check the object for reversed normals.

Resave as a FBX and will work in Unity.

That is you can now use Daz Characters in Unity.

Thanks to AMIT at Game Scorpion!!!!!!!!

I Owe you buddy!

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Uploader Comments (truebones)

  • couldnt understand him.. it would help if you was to explain what he was doing. this video diserves a second part. thanks

  • @kicbocsir Hi and Thanks for your comments. Amit is from India, I could understand him well.

    Basically he opened in Ultimate Unwrap and Dragged the Hip node to bones. Then Deleted the one that was between them. Then Saved as FBX

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  • rofl

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