Devil May Cry 4 - Anatomy of Jump Cancel [Nero]
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Uploader Comments (derVadok)
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All Comments (55)
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u need to make a dante vid of this u seriously help me with nero TY!
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:(( JC is really hard to perform in PC but in PS2 its pretty easy :(( though i can do JC in DMC3,in PC. >.<
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@derVadok So where should I train my combos then ? It kinda sucks if you are trying to do a combo and the monster dies in the middle of your combo, you know.
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using mod effect? Really nice tutorial! :D
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How do you get like unlimited enemy health?
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The fight you used for demonstration #8 looks like something out of a cutscene
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Is this on a controller?
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So hm can I use this anti trainer on my Xbox 360 too ?
Afrocumber 3 months ago
@Afrocumber never heared about antitrainer for xbox. How can you image it? This is outer program
derVadok 3 months ago
0:57 that was a very nice transition,I noticed in a lot of your dmc vids they are expertly edited.Are you a professional editor?
shooterb0y23 6 months ago
@shooterb0y23 no, i'm not^^. There is nothing professional in sense of rhythm)
derVadok 6 months ago
i think "jump cancel" i just a nice show. its better to preform conventional attacks cuz they are stronger and hurn moer enemies at one time
RuskiKomandos 7 months ago
@RuskiKomandos true. This technique is prefered when fighting bosses because there are a lot of "Dead" spots in air around boss, and when fighting few strong enemies like Alto Angelos, because you fully control one enemy in air while other is usually out of screen and thus doesn't attack you. Ofc, strong AoE moves are better when there are a lot of weak enemies.
derVadok 7 months ago