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Global Illumination and Shadows demo - Second Life Viewer 2 Beta, March 2010

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Uploaded by on Mar 6, 2010

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Film & Animation

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Standard YouTube License

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Uploader Comments (OpensourceObscure)

  • really nice effect. i want know why all these features arent already in the sl2 official viewer -.-

    i think its time to change after this looong time to release a second version lol

    i like your videos, i go to subscribe to they :3

  • @kitsune0video these features ARE already in the SL2 official viewer :-)

    If your hardware supports them, you can enable them, as explained in my tutorial.

  • @OpensourceObscure Is this feature experimental. My computer gets unreasonably loud when turning this feature on.

  • @TheSleazySaint Yes, still experimental as in "not officially supported". Linden Lab improved it since I made this video. It MAY be that they release it officially when they release Meshed, later this year.

    About noise, I suppose it comes from CPU and/or graphic card fans. That'd be OK.

    This feature is probably the most computing-expensive in the SL viewer. Your pc works MUCH harder when you enable Global Illumination, it produces more heat, and the fans need to run faster, making more noise.

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  • L.A Noire uses Global Illumination technology, looks great.

  • @OpensourceObscure Got GI working now, only had to update my driver... =)

  • @MatheusMK3 I use a GeForce GTX 260 - I always suggest to choose Nvidia for Second Life when possible. ATI cards may be a better overall choice if you also use videogames, but if the only 3D software you use is Second Life, I'd say go with Nvidia.

  • @OpensourceObscure What is your GPU??? I'm on lastest Kirstens (S20-40) and I can't enable GI yet.

    Radeon HD5550

  • @OpensourceObscure yes, like in the normal viewer that also support shadows and GI. but i mean "oficially" and not in debug option. i think is time to set all these features available for alls.

    anyways i cant use it, my GPU nvidia 6600gt dont support geometrical shaders D:

  • @OpensourceObscure yes, like in the normal viewer that also support shadows and GI. but i mean "oficially" and not in debug option. i think is time to set all these features available for alls.

    anyways i cant use it, my GPU (nvidia 6600gt) dont support geometrical shaders D:

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