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UDK Active Reload Demo

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Uploaded by on Jan 18, 2010

This is a demo of an active reload feature I created in UDK. Pretend the gun doesn't look like a link gun, because it really isn't. Yes, my HUD is god-awful - it's just for testing purposes.

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Gaming

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Standard YouTube License

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Uploader Comments (DigitalisticGmr)

  • I modified UTHUD to display the bar on the HUD, along with the weapon itself to for the actual reload (dropping the clip, replacing with new one), and the rest was done in the PlayerController.

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All Comments (4)

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  • How did you do that ? I wanted to do this very badly , and now seeing your video .. ?

  • @GroundZer00X looks like utweapon and uthud, probably had to redo the playercontroller too...

  • it's brillian, can you tell me which files you edit? The UTWeao or what? Maybe some more tipps would be nice. *****

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