03 Maya 2011 Low Poly Leg Modeling

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Uploaded by on May 5, 2011

Prelucid.com - Low Poly Tutorial Ep.3b

Just to give you an overview of what will happen, we will extrude from the shin and up towards the bottom of the character's shorts in however many amounts of segments we need to fit the shape. It's a simple job of extrude... move up... scale in or out along X-axis or Z-axis... move again to align with the reference image. Besides that, perhaps some tweaking on the front and back vertices to get a more rounder shape along the circumference of the leg. It might sound complicated written out, but it's super easy. The only hidden steps that might not be obvious is (1) that we will build the legs slightly past the character's shorts in order to allow them to sit over top of the knee and (2) we will rotate the border edge one time. When animating, this will allow for some more interesting cloth dynamics.

http://www.prelucid.com/2011/05/04/low-poly-tutorials-ep-3/

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Film & Animation

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