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Final Fantasy II _ OST - Castle Pandemonium

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Uploaded by on Oct 18, 2009

WonderSwan Color

In 2000, Bandai announced a color version of its WonderSwan handheld aptly titled the WonderSwan Color. Enhanced remakes of the first three Final Fantasy games were revealed as part of the console's lineup.[9] Final Fantasy II was later shown at the Tokyo Game Show the following year and was officially released on May 3, 2001.[10] A special Final Fantasy II edition of the console was later released bundled with the game.[11]

Noted for not just being a port of the original game, the game received a complete graphical update including larger character sprites, redone music by Tsuyoshi Sekito and Yoshitaka Amano character portraits, and full graphical backgrounds in battle mode. One track, "Battle Scene A", was added for the remake. Menu shortcut keys and a run button are also included as new features.

Playstation
Published both individually (in Japan only) and alongside Final Fantasy I in a collection entitled Final Fantasy Origins (or Final Fantasy I+II Premium Collection in Japan), the PlayStation port of Final Fantasy II was based on the WonderSwan Color version. Most of the changes instituted in that version of the game remain in this version. However, there are a few differences. Although the graphics are basically the same as in the WSC version, the higher display resolution of the PlayStation means that most have been improved to some degree, with more detail. Tsuyoshi Sekito also remixed the soundtrack to Final Fantasy IX quality to use the audio capabilities of the Sony PlayStation and also composed a few new tracks like the ones used in the opening movies.[13] The 2003 Playstation release was the first time the game was released in North America.[2]

In the Japanese language version, the script by Kawazu and Terada has been changed to include Kanji. Character and magic name lengths have been increased from four to six characters, as well. Saved game data takes up one block on the PlayStation memory card, which means that up to fifteen games can be saved onto each memory card, a major improvement. The "quick save" feature of the WSC version has been left out, but in its place a "memo save" feature has been introduced where game data can be temporarily saved to the PlayStation's random access memory. This data remains until the system is turned off, or its power supply is otherwise interrupted. There are also two full motion video cutscenes and an "omake" (or bonus) section has also been made available. It includes a bestiary, an art gallery, and an item collection that are unlocked as the player progresses through the game

Game Boy Advance
Another fairly extensive list of changes accompanies the Game Boy Advance release of Final Fantasy II as part of Final Fantasy I & II: Dawn of Souls. It was published by Nintendo in Japan on July 29, 2004, in North America on November 29, 2004, and in Europe on December 3, 2004.

The redirection of "ineffective" hits, which had been optional since it was introduced in the WSC version, is now mandatory. Graphics are more or less identical to the PlayStation version, although the GBA has a slightly lower screen resolution than the PS1. Changes to the battle and character development systems were also made, including the elimination of the "action-cancel" bug, removal of stat decreases, and implementation of regular maximum hit point increases (in addition to increases due to hit point depletion as true of other versions).

This version of the game also featured a completely original feature found in none of the other contemporary remakes. Once completed, a bonus storyline entitled Soul of Rebirth would be accessible to the player, featuring a number of characters who had been killed off during the course of the main story. The game only features 4 areas and most of the time will be spent training up for a 2nd encounter with the last boss. An Ultima tome can be achieved but it requires the killing of the extremely powerful Ultima Weapon.

The game was delayed in release because of several bugs discovered at the last minut.

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  • @MayonakaLeader

    at this website

    silvagunner.weebly.com

  • where can i download this song

  • Love this song!

    Thanks for upload.

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