Unity 3d Tutorial - move around in C#

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Uploaded by on Jan 17, 2010

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Education

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Uploader Comments (steamisM50)

  • How do I link Context to Unity 3d? When I double click on the created c# file, unity open UniScrTE which I've never used.

  • @DhaShredder I recommend switching from Context to UniSciTe, because Context doesn't give you any helpful information, such as autofilling functions from Mono. UniSciTe is much better than Context at working with Unity, as it was built for it.

    If you really want to, go into the preferences, and switch the text editor to Context. I will not go into detail, because unless you are switching to MonoDevelop or Visual Studio or something similar, there isn't a point. It won't help with Unity Dev.

  • can i make not first person view ,but like diablo game if you know that game its 2D and you can see a character and move it with mouse

  • besides the 2D (because that is outdated) yes you can, just use movement controls on the character, and attach the camera to the character, OR have it attached to a gameObject and have the gameobjects position to be the same as the characters, this is so that the camera doesn't rotate.

Top Comments

  • I can't hear anything dude...

  • 0:55 kitty :3

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All Comments (31)

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  • Sir how to make a human in unity 3d using C#?????

  • @evilrooster13 yes you need only to export the scene to a fbx format

  • can you merge 3ds max models in unity? .max files?

  • MAN.... D;

  • speak up

  • c sharp seems easyer then java but how do you remember all of that coding without making a mistake??? and any tips to remember it thnx

  • i dont have the mouse look option please help

  • do u know how it woud be best way to make ropes in unity? like for the electric stick things...i dont know the name in english...

  • Thanks alot dude!

    evrey other tutorials about Unity was for Javascript...

    thanks for having a tought for those who have the C# knowledge! :D

    +1!

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