AI demonstraction using two different types of flocking entities ('sparrows' and 'hawks') which follow different flocking rules. Hawks can 'evolve' over time (or go extinct if they don't eat enough) using genetic algorithms to modify the hawks stats (such as movement speed, kill radius, sight etc). Alhough not visble in this video, the program contains stat tables which allow you to see information on all current hawks, as well as a genetic treee of any selected hawk.
Source code can be downloaded from www.parrsconn.demon.co.uk/Demos.html
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