Maya 2008 Making Sculpties for Second Life Tutorial Part 1
Uploader Comments (TheUndalaOceanlane)
All Comments (14)
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Q = default tool W = translate (move) tool E = rotate tool R = scale tool T = universal manipulator tool Y = last tool used G = last action performed 4 = wireframe mode (smooth shading off) 5 = smooth shading on 6 = smooth shading with textures 7 = lights (if not lights are present, objects will become silhouettes; great for checking character design)
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I guess you are using the old exporter?
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i imported to Maya a sculpture from Zbrush as an OBJ and then whenever i tried to take it to Second Life the texture that came out as BMP was pitch black and didnt work while the ones that i made in Maya itself came out rainbow color and worked , anyone knows why ?
i would appreciate any help possible , thank you ...
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maya uses NURBS and poly modeling and you should be using NURBS, sculpties work on UV maps (RGB=XYZ) and the rules of NURBS are just that, sculpie paint uses NURBS. the result you get at the end of part two is because of this problem, even I watched its video as a learner and you confused me because you don't know what you're doing, i've been sculpting for about a month now and know twice as much as you, so please do something about this before you confuse more people get confused
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So nice to see some people keep track of there posts. thank you for your reply.
I was pulled back in to SL about 2 weeks ago kinda why i looked at the tutorials again looking for something new. I still use autodesk maya and sculpty paint to do my thing but it seems that soon we can upload full obj meshes like in the beta sim realxtend.
I gues for peole like you and me the fun really starts. maybe cya in SL It would be a pleasure.
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what program are you useing ? =)
This guy is using outodesk maya, maya is not a good program to use for sculpts the UV's change when you convert an object to sculpt map. I have bin working with maya for over 8 years now, its not good for sculpts for SL.
To answer a another question you don't need a pluggin to convert maya materials to textures. Its on top of the hyper shade window, select object/ select material/ go to edit/ convert to file texture,that's all you need.
If you do use maya use sculpty paint to optimize the sculpt
Gamthalion 1 year ago
@Gamthalion It has been EXACTLY a year since I posted this :) and yes, I have been using sculpty paint for the past half a year. It is a very good program ^^ much better designed for Second Life sculpties compared to Maya.
TheUndalaOceanlane 1 year ago
use your voice if you want use to watch your tutorial
danny3man 2 years ago
@danny3man I watched some of one of your videos. You sound British, so maybe that is why you said "use" instead of "us", but I don't think it was because of British context...
I made this tutorial last year. I don't even use Maya anymore, rather Z-Brush. I am sorry that you were disappointed in my video. *insert fake smile* :D
TheUndalaOceanlane 2 years ago