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Maya 2008 Making Sculpties for Second Life Tutorial Part 1

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Uploaded by on Mar 20, 2009

I Undala Oceanlane show YOU how to make Second Life sculpty textures using Maya 2008.

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Education

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Uploader Comments (TheUndalaOceanlane)

  • This guy is using outodesk maya, maya is not a good program to use for sculpts the UV's change when you convert an object to sculpt map. I have bin working with maya for over 8 years now, its not good for sculpts for SL.

    To answer a another question you don't need a pluggin to convert maya materials to textures. Its on top of the hyper shade window, select object/ select material/ go to edit/ convert to file texture,that's all you need.

    If you do use maya use sculpty paint to optimize the sculpt

  • @Gamthalion It has been EXACTLY a year since I posted this :) and yes, I have been using sculpty paint for the past half a year. It is a very good program ^^ much better designed for Second Life sculpties compared to Maya.

  • use your voice if you want use to watch your tutorial

  • @danny3man I watched some of one of your videos. You sound British, so maybe that is why you said "use" instead of "us", but I don't think it was because of British context...

    I made this tutorial last year. I don't even use Maya anymore, rather Z-Brush. I am sorry that you were disappointed in my video. *insert fake smile* :D

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  • Q = default tool W = translate (move) tool E = rotate tool R = scale tool T = universal manipulator tool Y = last tool used G = last action performed 4 = wireframe mode (smooth shading off) 5 = smooth shading on 6 = smooth shading with textures 7 = lights (if not lights are present, objects will become silhouettes; great for checking character design)
  • @Seiferzed

    I guess you are using the old exporter?

  • i imported to Maya  a sculpture from Zbrush as an OBJ and then whenever i tried to take it to Second Life the texture that came out as BMP was pitch black and didnt work while the ones that i made in Maya itself came out rainbow color and worked , anyone knows why ?

    i would appreciate any help possible , thank you ...

  • maya uses NURBS and poly modeling and you should be using NURBS, sculpties work on UV maps (RGB=XYZ) and the rules of NURBS are just that, sculpie paint uses NURBS. the result you get at the end of part two is because of this problem, even I watched its video as a learner and you confused me because you don't know what you're doing, i've been sculpting for about a month now and know twice as much as you, so please do something about this before you confuse more people get confused

  • So nice to see some people keep track of there posts. thank you for your reply.

    I was pulled back in to SL about 2 weeks ago kinda why i looked at the tutorials again looking for something new. I still use autodesk maya and sculpty paint to do my thing but it seems that soon we can upload full obj meshes like in the beta sim realxtend.

    I gues for peole like you and me the fun really starts. maybe cya in SL It would be a pleasure.

  • what program are you useing ? =)

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