Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Movie Leveldsign - (how games are made...)

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
169 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on May 18, 2011

How games are made. Over the years as leveldesigner many people have asked me how i made my sp-mappacks and sp-mods, and i always wanted to show it to them because images speak louder as words. Finally i have taken the time and effort to record my mapping (=leveldesign). Because it takes so much time i have recorded the mapping much faster as it is in real time. What is shown in the movie in 8 minutes did take in real time 10+ hours.

What you see is the 4th map of my latest Half Life2 ep2 SP-mod called "Rooftop Retreat"

http://www.moddb.com/mods/rooftop-retreat

Rooftop Retreat is the working title, when finished it will probebly be named differently.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (SPYmaps)

  • wel, old it is indeed, although it has had a large update when episode 2 HL2 was released, but still is it old indeed. although i don't agree with awkward. Hammer is pretty simular to a lot of other editors like the GTKRadiant for instance.

  • Thanks Duruk, for your comment.

    Hammer is already quit old, back in those days it was very commen to use a lot of brushes (building blocks), but as we both know are modern games more and more build out of models and entities. What does look often much more realistic. Still, i always LOVE to map with brushes. But, models are more realistic. Am also interested in what i could do with the Cryengine, and that voxel tool, when i have finished with this mod i will start with the cryengine..

    leon

see all

All Comments (4)

Sign In or Sign Up now to post a comment!
  • good work with the hammer editor; its a hard work to create levels and i think they should update the editor next time because its quiet old and awkward.

  • Nice to see Hammer in action. If I may compare it to Cryengine2 (3 isnt out yet) Then the bsp options are better in Hammer then in CE2. So things like creating the bridge are harder to create with solid tool in CE2 . On the other hand creating a cave is done with voxel tool in CE2 which sort of like a scuptling tool. Can't wait to see what you can do with it.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more