Overgrowth Alpha 132 changes - Wolfire Games

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
42,619
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on May 23, 2011

Preorder at http://www.wolfire.com/preorder
Follow @wolfire at http://www.twitter.com/wolfire

http://blog.wolfire.com/ David demonstrates some of the new features he added in the last week:

- Added one-handed climb for extra reach
- Smooth transition into ledge grab
- Better arm IK on uneven ledges
- Added instructions to default.txt file
- Added flail while falling at dangerous speeds
- Added snow level to alpha level select screen
- More robust character collision response -- no more 'launching'
- Fixed cylinder debug drawing
- Fixed weapon stance twitching
- Fixed low-res skyboxes in the alpha

Category:

Gaming

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:

Top Comments

  • I like how you say "preorder"

    also, I think the characters should bounce a little when they fall from certain heights, it looks really weird that they fall on hard ground and just stay nailed to the ground

  • 1:08 he should do like a parkour roll when landing ? thumbs up for that ?

see all

All Comments (162)

Sign In or Sign Up now to post a comment!
  • @rrgert4 only if its fairly fast, if its to slow it may mess up the flow of the fast intens parkour of the game.

  • :c why did my paypal have to get hacked...

  • @gaboleon and should land on their feet if falling

  • @Skinkemann

    However by people pointing out these things it could allow the creator to observe what people like and it could be in some cases that the author hasn't even thought of them as quite often people can miss things in plain sight or so to speak.

  • more frames in the running and walking. he walk like his getting late for work and running looks like prainsing

  • @rrgert4 Looking at that clip, it seems like that would really fit!

  • @Skinkemann at the same time, their open development model makes these comments expected. I'm sure they understand some people might not comprehend the "work in progress" idea, and they try to explain that every once in a while. But I also imagine they do hear things that they haven't thought of, that will ultimately make it a better game. Anyways...as soon as I have 30 bucks, Imma preorder the alpha. The team behind it makes other AAA developers look like clowns.

  • @gaboleon

    If you watch videos of real people who fall that far on purpose, they generally roll.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more