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GLSL_multilight

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Uploaded by on Apr 28, 2008

This demo shows a bunch of rotating and textured cubes in a cubic room lit in different ways:
1) using the fixed pipeline (single and multi-pass)
2) using shaders (single and multi-pass, per-vertex and per-pixel)
3) through deferred shading

http://encelo.netsons.org/programming/opengl

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Science & Technology

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Standard YouTube License

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