Destructible terrain with XNA: Liero 3D remake
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Uploader Comments (FranticEntertainmen)
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All Comments (54)
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Can you say realistic Minecraft? ;D
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I had a theory that you still use a grid for nodes you can break, but it all sew's into 1 object... I'm glad someone capable of XNA can actually do it!
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@ChrisNunez23 Working on it!
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The first game I ever saw this in was red faction, its a shame its not in more games, its a great feature, blasting away any part of the map you want with a fusion rocket launcher
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Its called LIERO, Not Minecraft.
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wow...
what an exiting game...
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Wow, that quite amazing. How did you do the destructible terrain? Some CSG-like stuff like Red Faction?
RedMattis 7 months ago
@RedMattis
Not really, I created the idea my self, I don't use voxels or any other classical technique.
in simplest terms, the world is divided into cube sections, and the vertices in each cube are then moved to fit the explosion.
but this creates a whole loads of problems, for example: sometimes triangles get pushed throw walls and gives some really ugly results, I have since then given up on this technique and instead gone in different directions.
FranticEntertainmen 7 months ago
I really think that if you were to continue realistic hole type destruction and creation then you would be the sole person to make a sandbox like that. Please, for the sake of alot of entertainment continue with this aswell.
ChrisNunez23 9 months ago
@ChrisNunez23
I know what you mean, and i have plans for something similar for my next project, it will be a very different game than Liero however, but it will have round holes... but that project is a secret for now ;-)
FranticEntertainmen 9 months ago
Bring me THE CHIQUITA BOMB!!
Unindependent 10 months ago
@Unindependent
oh! I didn't see that you commented on this old movie, this project(with round holes) is terminated, and a new Liero3D with voxel graphics has replaced it.
so check our the other video instead :)
FranticEntertainmen 10 months ago