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Receiver Game Mechanics Overview

WolfireGames WolfireGames·269 videos
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Published on Jun 18, 2012

Purchase at http://www.wolfire.com/receiver
Follow @wolfire at http://www.twitter.com/wolfire

This is an overview of some of the game mechanics in our 7-day first-person-shooter project, named "Receiver".

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Top Comments

  • TheFilipFonky

    This would be amazing with the Oculus Rift.

    · 44

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  • Herman Pewp

    So it's like FPS QWOP then?

    · 8

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All Comments (1,203)

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  • haidawe123

    No, more like what a true FPS should be like, manipulating each part of the gun, No HUD...

    ·

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    in reply to Herman Pewp (Show the comment)
  • moeburn

    So if I download the game from The Pirate Bay, that's bad, but if I compile it from your freely available source code, that's okay?

    ·

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  • fisslimen

    Good game but it's so dark!

    ·

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  • Zachary Wheeler

    They need to remake RE1 using these mechanics! It would usher in a new age of survival horror!

    ·

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    in reply to KonradosHut (Show the comment)
  • ScottNinja600R

    PAAGG Play as a gun game

    ·

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  • KonradosHut

    I know zombie survival games have been a trend (and they tend to be sucky, too), but I'd love to see a zombie survival game made with these mechanics, just because of the survival factor. The tension it would add to the gameplay sound a lot interesting to me.

    Slow moving enemies that can only die with a sure headshot, and swarm upon you once they know where you are. Imagine now the desperation you'd feel trying to reload your revolver while seeng the rotten corpses coming towards you...

    ·

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  • WillShredForBread

    anybody know any good mods for better textures?

    ·

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  • andeve3

    The mechanics work brilliantly, it took me less then an hour to learn to use the guns effectively, my patience was repaid ten-fold with the immense satisfaction from having mastered a skill, from truly mastering a skill, not just gaining some XP in a game.

    I hope the basic idea gets developed further. Imagine detailed firearms simulation in a game similar to Stalker Call of Pripyat and how it could strengthen tension, immersion and sense of survival. It could work as more than an experiment.

    ·

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  • Zecobellic

    this looks fun, but im gonna fail so much in the beginning....

    ·

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