How to make a punchy house bass - Reason Sound Design

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Uploaded by on Dec 14, 2011

Propellerhead Software's product specialist Mattias Häggström Gerdt shows you how to make a punchy house bass combinator in Reason based on the patch "Harsh House Bass" from the Reason Factory Soundbank.

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Uploader Comments (PropellerheadSW)

  • I believe everything you say because you have a Swedish accent.

  • @fortissimoplayer I would believe everything you say because your account name has a fancy music term in it. :)

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All Comments (55)

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  • @deathblade7 try using the half-rack foldback distortion and a compressor for the squash and dirt, respectively. Idk if it's in Reason 4 because I'm a 5 user, but those two modules in series will make a decent substitute for Pulveriser.

  • amazing... propellerheads ROCKS !!! or DUBS... or trip hops.... u get the idea :)

  • @deathblade7 message me and I'll help you out

  • Meh, Thor does it better.

  • I'm using reason 4 here, can anyone help me out with substitutes for the pulveriser and the patch used in the malstrom? im using 2StepBass in the malstorm, but i copyed all the setting that are used in the video. So basically a subsitute for the pulveriser.

  • i never thought about applying reverb to ONLY the higher freqs. this might help to de-muddify my mixes! thanks

  • @HCShuffle if by "hard style" you mean a heavier, punchier 'boom' kick with floor shaking capabilities; EQ the treble frequencies down by10/15db (depending on the kick's sound) at around 1.5kHz with as low a Q as possible. Then raise the bass frequencies, at around the 175/250hz mark by about 5db (too much increase here can cause clipping). You should already hear it starting to pump here. Now just apply some compression, subtly for more natural or harshly for a nice squished sound...

  • could u make a tutorial how to do a hardstyle kick in reason? i cant seem to get it.

  • @cja1782 Check how your audio interface is set up and try different settings for the buffer size. That might help!

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