I remember this game I bought it cuz I was bored and had nothing better on my xbox excepte Doom 3 and stuff like that I couldnt beat the last 3 levels....but....I think its time to get again
@Rondart I like the way the game feels...until a gunfight breaks out. It just really bugs me not to be able to successfully predict what the shots will do, sometimes they break the bubble, other times they just miss, when online, the lag causes direct hits from a few feet away to not even count for one of the players. You can only find games outside the US, and the hits that count seem extremely biased to the local region. This is probably due to the speed, it can't properly register locations.
@skyrobotv Well, don't know about you, but they succeeded in creating that "rush" once you get used to that chaotic randomness for me, so much so that older AC games feels...too slow.
@Rondart Adjusting took about 20 seconds, I took ACFA out of my PS3, stuck it in the box, and put it on the shelf. Problem solved. It's not a bad game, just infuriating, kind of went the same path as MW2, in that they seemed to favor chaotic randomness over something more refined, like the MGS games, for example. The whole "randomness open to interpretation" thing doesn't really work outside of games like Fallout, because it's supposed to be balanced. ACFA felt too flying tin-can-ey.
@skyrobotv That sums up a lot of stuff. The oldschool AC player mentality is to have an AC that can take on ANY threat without much customization, resulting in an all-around versatile build instead of highly specialized ones. AC4/fA don't quite work like that and believe me, I have a hard time adjusting as well.
@Rondart I guess, it was just good to not have to change the loadout for every single match. The type matchups became very specific, and it took a very long time to figure out how to make a general build. The most generalized thing I could get away with was one with dual sniper cannons, a rifle and a blade (Vision, one of the two I used most online), and one that's two slug guns, a heavy shotgun, and a spread bazooka called Shotgun Bumrush, it's one of those few things that works well on flies.
@skyrobotv You have to remember though, back then, having a machinegun means that 9/10, you can whittle down any other AC provided you can pelt it long enough with bullets. AC4/fA changed that mechanic, for better or for worse.
Still, I feel ya, man. That stream of bullets tearing apart an opponent's armor bit by bit is like nothing else!
@Rondart Still, they were a pain to use. I had always used them before in every previous game, and I never had any problems. You always had to be right in someone's face for several seconds in order to do enough damage to be noteworthy. Hit-and-run rarely works with even the best ones unless You get someone who somehow can't tank the little pellets.
I remember this game I bought it cuz I was bored and had nothing better on my xbox excepte Doom 3 and stuff like that I couldnt beat the last 3 levels....but....I think its time to get again
FriezaReturns00001 10 months ago
@Rondart I like the way the game feels...until a gunfight breaks out. It just really bugs me not to be able to successfully predict what the shots will do, sometimes they break the bubble, other times they just miss, when online, the lag causes direct hits from a few feet away to not even count for one of the players. You can only find games outside the US, and the hits that count seem extremely biased to the local region. This is probably due to the speed, it can't properly register locations.
skyrobotv 1 year ago
@skyrobotv Well, don't know about you, but they succeeded in creating that "rush" once you get used to that chaotic randomness for me, so much so that older AC games feels...too slow.
Rondart 1 year ago
@Rondart Adjusting took about 20 seconds, I took ACFA out of my PS3, stuck it in the box, and put it on the shelf. Problem solved. It's not a bad game, just infuriating, kind of went the same path as MW2, in that they seemed to favor chaotic randomness over something more refined, like the MGS games, for example. The whole "randomness open to interpretation" thing doesn't really work outside of games like Fallout, because it's supposed to be balanced. ACFA felt too flying tin-can-ey.
skyrobotv 1 year ago
@skyrobotv That sums up a lot of stuff. The oldschool AC player mentality is to have an AC that can take on ANY threat without much customization, resulting in an all-around versatile build instead of highly specialized ones. AC4/fA don't quite work like that and believe me, I have a hard time adjusting as well.
Rondart 1 year ago
@Rondart I guess, it was just good to not have to change the loadout for every single match. The type matchups became very specific, and it took a very long time to figure out how to make a general build. The most generalized thing I could get away with was one with dual sniper cannons, a rifle and a blade (Vision, one of the two I used most online), and one that's two slug guns, a heavy shotgun, and a spread bazooka called Shotgun Bumrush, it's one of those few things that works well on flies.
skyrobotv 1 year ago
@skyrobotv You have to remember though, back then, having a machinegun means that 9/10, you can whittle down any other AC provided you can pelt it long enough with bullets. AC4/fA changed that mechanic, for better or for worse.
Still, I feel ya, man. That stream of bullets tearing apart an opponent's armor bit by bit is like nothing else!
Rondart 1 year ago
@Rondart Still, they were a pain to use. I had always used them before in every previous game, and I never had any problems. You always had to be right in someone's face for several seconds in order to do enough damage to be noteworthy. Hit-and-run rarely works with even the best ones unless You get someone who somehow can't tank the little pellets.
skyrobotv 1 year ago
@skyrobotv machine guns? IIRC machine guns were popguns in reg 1.00, it wasn't until 1.30/1.40 where it started dealing some awesome damage.
Rondart 1 year ago
@Rondart It was better balanced, but still could easily make mgs a gambling weapon.
skyrobotv 1 year ago