This capture skips a lot of frames, but I just wanted to post a video of my project. This more or less took about a week's worth of work. I could have accomplished quite a bit more, but other classes needed attention as well. I used recordMyDesktop from the Ubuntu repository to capture.
This is my course project for Introduction to Computer Graphics at West Virginia University. It's not a full game, but it's considerable progress towards one. The SkyCube texture was taken from an artist in the Epic Games forums. The red and blue ships were made in about 30-40 minutes in MilkShape3D. I wrote an .OBJ loader to load the vertex, normals, and faces and almost completed .MLT texture support.
The ships can move in multiple directions at the same time using the glutKeyboardFunc and glutKeyboardUpFunc commands to set and clear states instead of just using glutKeyboardFunc to increment a position. I wrote a simple bloom shader for the program, but glewInit() had a serious problem with my integrated Intel graphics card and caused a segfault every time I tried to call it.
The sound effect is a WAV that is loaded using OpenAL. OpenAL provides 3D graphics with minimal hassle, so I love it. The rick roll at the end was a joke to get a laugh out of the class. This was done using the OGG Vorbis library from Ubuntu and passing the decoded information to OpenAL.
This will hopefully be the basis for more work to come :)
@7715z Well more like a year and some.
MovieTheaterHead 11 months ago
FIRST AFTER 2 YEARS :D
7715z 1 year ago