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Re: Sky Destroyer gameplay

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Uploaded by on Jul 4, 2008

Here is the proof that the rapidfire capability of the plane is unlimited. The thing is, you have to destroy every single red planes at the end of each "wave".

I was a bit rusty at first, but then, all my experience gained through many intensive childhood NES-frenzy afternoons of playing this game finally helped me into beating the first island.

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  • dude plz make video about all parts in this game can you?

  • I remember conserving ammo to keep rapid-fire xD

  • this game is the best :D

  • Hey thanks for this.

    Perhaps one of my favourite aspects of these games are the little unspoken details that have a cascading effect on gameplay. The premise of the gameplay is simple, though some of these factors have a decidedly complex effect on how we play the game - such as I have thought rapid fire was use-based since childhood so I'd save it for flying fortresses.

    I don't know if the rapid fire losing steam from the red dudes is intentional or not, but it's good to know.

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