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ps4 could that look that up
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most people don't understand that that water is not a texture with a cubemap or any of that kind of stuff - the water is only visible because the light that goes through it is being refracted and reflected all over the place and into the eye of the camera like real life.
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@nizedk Intel gma fan?
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The Larrabee lives on in Intel's "Knights Corner" project. It's has 50 cores of x86 power and is scheduled to be out in 2012. Real-time ray tracing should indeed be possible in the next gen consoles.
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Larrabee's already been mostly abandoned as a new Intel consumer GPU architecture, which is why Intel recently 'made nice' w/ nVidia.
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Intel is like 15 times larger than either company, so there's really nothing they can do to stop Intel should it want to enter the GPU market. Intel could literally just buy NVIDIA.
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it was said to having 320 p55c core and 80 texture mapping unit and 64 rops 512bit bus with gddr5 memory. larrabee will crush both gtx 580 and 6970
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@nizedk It would give exactly the same performance. It would just be 5 times hotter, and 5 times more expensive.
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@unclespinnydervish: Suffice it to say that consumer GPUs make a lot of image quality sacrifices to provide realtime rendering, and that a CGI render farm also tends to have far more resources to raytrace. In addition, the render farms don't seem to make any attempts to do things in real time.
It also helps that cards like the Nvidia Quadro has firmware that allows for some GPU acceleration in stuff like Maya and Renderware.
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Intel has no reputation in the high-end graphics arena right now, so they're going to have to fight tooth-and-nail to make one. And I'm sure we all know ATi and NVIDIA are going to do everything they can to keep that from happening. But Intel does have a good idea here.
Good luck, Intel!
Nice to see so many kids making ullshit coments on these threads as usual.
rabbit167 2 years ago 10
Anyway, some time ago NVIDIA did show ray trace demo using CUDA but it was grainy, shoddy and slow, hardly much rays traced at all due to GPU programmability limitations.
lexwalker2 2 years ago 4