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Juice it or lose it - a talk by Martin Jonasson & Petri Purho

grapefrukt grapefrukt·58 videos
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Published on May 24, 2012

Try the game here: http://grapefrukt.com/f/games/juicy-b... (ESC for menu)
Fork us on github: https://github.com/grapefrukt/juicy-b...

"A juicy game feels alive and responds to everything you do
tons of cascading action and response for minimal user input. "

Big thanks to Niklas Ström for making music and sound effects for us and to Stina for filming.

References:
http://www.robertpenner.com/easing/
http://www.game-feel.com/
http://www.gamasutra.com/view/feature...
http://sol.gfxile.net/interpolation/

Emily Short - Make it juicy!
http://emshort.wordpress.com/2008/05/...

12 Principles of Animation
http://minyos.its.rmit.edu.au/aim/a_n...

The Art of Diablo 3
http://gdcvault.com/play/1015306/The-...

Easing related:
https://www.evernote.com/shard/s1/not...
http://blogs.msdn.com/b/shawnhar/arch...
http://www.timotheegroleau.com/Flash/...

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Top Comments

  • Pineapoool

    "Juicy things are things that wobble, squirt, bounce around, make cute noises"

    "make the game feel good to interact with"

    THATS WHAT SHE SAID

    · 68

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  • Corolido

    The end is supposed to be too juicy just to make a contrast. They are not saying your game should have a zillion effects.

    · 25

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  • 0phelia

    "ERMAHGERD THEY HAVE A MACBOOK, APPLE USERS ARE SO DUMB AND THEY DON'T KNOW SHIT ABOUT TECHNOLOGY, WHINE WHINE WHINE" - well here you go, Apple haters. ;)

    · 2

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  • heavylurker

    very nice video. wish i watch this much earlier! 

    ·

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  • ConstructDude

    thanks

    ·

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    in reply to Ashok Menon (Show the comment)
  • Ashok Menon

    delta = abs( mouse.x - paddle.x )

    paddle.xScale = delta;

    paddle.yScale = 1/delta;

    (this is only pseudo-code)

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    in reply to ConstructDude (Show the comment)
  • ConstructDude

    so set paddle scale to paddle.x/mouse.x? or *muose.X

    ·

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    in reply to Ashok Menon (Show the comment)
  • Ashok Menon

    It says in the video, they make the yScale and xScale of the paddle inversely and directly proportional (respectively) to the absolute difference between the paddle's x position and the mouse's x position.

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    in reply to ConstructDude (Show the comment)
  • ConstructDude

    How did you make the box squash and stretch?

    ·

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