Juice it or lose it - a talk by Martin Jonasson & Petri Purho
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Published on May 24, 2012
Try the game here: http://grapefrukt.com/f/games/juicy-b... (ESC for menu)
Fork us on github: https://github.com/grapefrukt/juicy-b...
"A juicy game feels alive and responds to everything you do
tons of cascading action and response for minimal user input. "
Big thanks to Niklas Ström for making music and sound effects for us and to Stina for filming.
References:
http://www.robertpenner.com/easing/
http://www.game-feel.com/
http://www.gamasutra.com/view/feature...
http://sol.gfxile.net/interpolation/
Emily Short - Make it juicy!
http://emshort.wordpress.com/2008/05/...
12 Principles of Animation
http://minyos.its.rmit.edu.au/aim/a_n...
The Art of Diablo 3
http://gdcvault.com/play/1015306/The-...
Easing related:
https://www.evernote.com/shard/s1/not...
http://blogs.msdn.com/b/shawnhar/arch...
http://www.timotheegroleau.com/Flash/...
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Top Comments
Pineapoool 11 months ago
"Juicy things are things that wobble, squirt, bounce around, make cute noises"
"make the game feel good to interact with"
THATS WHAT SHE SAID
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Corolido 1 year ago
The end is supposed to be too juicy just to make a contrast. They are not saying your game should have a zillion effects.
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All Comments (99)
heavylurker 1 month ago
very nice video. wish i watch this much earlier!
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ConstructDude 1 month ago
thanks
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Ashok Menon 1 month ago
delta = abs( mouse.x - paddle.x )
paddle.xScale = delta;
paddle.yScale = 1/delta;
(this is only pseudo-code)
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ConstructDude 1 month ago
so set paddle scale to paddle.x/mouse.x? or *muose.X
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Ashok Menon 1 month ago
It says in the video, they make the yScale and xScale of the paddle inversely and directly proportional (respectively) to the absolute difference between the paddle's x position and the mouse's x position.
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ConstructDude 2 months ago
How did you make the box squash and stretch?
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DutchmanDavid 2 months ago
"OH GOD IT'S SQUIRTING EVERYWHERE!" would be a good description.
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