YouTube home Comedy Week on YouTube
Upload

Juice it or lose it - a talk by Martin Jonasson & Petri Purho

grapefrukt grapefrukt·57 videos
350
70,036
Like     Dislike 14

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to like grapefrukt's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to dislike grapefrukt's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to add grapefrukt's video to your playlist.

Published on May 24, 2012

Try the game here: http://grapefrukt.com/f/games/juicy-b... (ESC for menu)
Fork us on github: https://github.com/grapefrukt/juicy-b...

"A juicy game feels alive and responds to everything you do
tons of cascading action and response for minimal user input. "

Big thanks to Niklas Ström for making music and sound effects for us and to Stina for filming.

References:
http://www.robertpenner.com/easing/
http://www.game-feel.com/
http://www.gamasutra.com/view/feature...
http://sol.gfxile.net/interpolation/

Emily Short - Make it juicy!
http://emshort.wordpress.com/2008/05/...

12 Principles of Animation
http://minyos.its.rmit.edu.au/aim/a_n...

The Art of Diablo 3
http://gdcvault.com/play/1015306/The-...

Easing related:
https://www.evernote.com/shard/s1/not...
http://blogs.msdn.com/b/shawnhar/arch...
http://www.timotheegroleau.com/Flash/...

  • Category

  • License

    Standard YouTube License

Loading icon Loading...

Loading icon Loading...

Loading icon Loading...

The interactive transcript could not be loaded.

Loading icon Loading...

Loading icon Loading...

Ratings have been disabled for this video.
Rating is available when the video has been rented.
This feature is not available right now. Please try again later.

Top Comments

  • Pineapoool

    "Juicy things are things that wobble, squirt, bounce around, make cute noises"

    "make the game feel good to interact with"

    THATS WHAT SHE SAID

    · 65

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Pineapoool's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Pineapoool's comment.
  • Corolido

    The end is supposed to be too juicy just to make a contrast. They are not saying your game should have a zillion effects.

    · 22

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Corolido's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Corolido's comment.

All Comments (99)

Sign in now to post a comment!
  • heavylurker

    very nice video. wish i watch this much earlier!

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate heavylurker's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate heavylurker's comment.
  • ConstructDude

    thanks

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate ConstructDude's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate ConstructDude's comment.
    in reply to Ashok Menon (Show the comment)
  • Ashok Menon

    delta = abs( mouse.x - paddle.x )

    paddle.xScale = delta;

    paddle.yScale = 1/delta;

    (this is only pseudo-code)

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Ashok Menon's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Ashok Menon's comment.
    in reply to ConstructDude (Show the comment)
  • ConstructDude

    so set paddle scale to paddle.x/mouse.x? or *muose.X

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate ConstructDude's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate ConstructDude's comment.
    in reply to Ashok Menon (Show the comment)
  • Ashok Menon

    It says in the video, they make the yScale and xScale of the paddle inversely and directly proportional (respectively) to the absolute difference between the paddle's x position and the mouse's x position.

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Ashok Menon's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Ashok Menon's comment.
    in reply to ConstructDude (Show the comment)
  • ConstructDude

    How did you make the box squash and stretch?

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate ConstructDude's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate ConstructDude's comment.
  • DutchmanDavid

    "OH GOD IT'S SQUIRTING EVERYWHERE!" would be a good description.

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate DutchmanDavid's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate DutchmanDavid's comment.
    in reply to Benedikt Vogler (Show the comment)
  • Loading comment...
Loading...
Loading...
Working...
Sign in to add this to Watch Later