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Twin Whips - Evolved Virtual Creature

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Uploaded by on Sep 18, 2008

This creature is from a population evolved first for maximizing jump height and then for maximizing distance traveled. Once again, this resulted in a creature with no consistent direction.

Processing time for the evolution was kindly donated on the PC of Sam Brougher.

Want to evolve unique creatures of your own? Visit the project web site at:
http://www.stellaralchemy.com/lee/virtual_creatures.html

Category:

Science & Technology

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License:

Standard YouTube License

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Uploader Comments (kjlg74)

  • Let's give it up for the #1 breakdancer of all time!

  • @MrChristianWright My thoughts as well - looks like it's dancing, lol

  • Those are some impressive breakdancing skills.

  • It's the only positive side to getting creatures like this. They really don't perform well in terms of the task I'd like them to perform, but often they're still quite fun to watch.

  • You should evolve a jumping creature, then change the fitness to time spent on the ground.

  • That's an interesting idea.

    I suspect the transition from jumping to staying on the ground would go very quickly. It would probably only require a few mutations that disable most of the brain, leaving the creatures to just go limp.

    Switch back again from staying on the ground to jumping might take longer. They would have to relearn how to jump.

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All Comments (8)

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  • WTheck.... how do you make armies of guys?

    I think i have an older version...

  • one of the fatest reaction ever seen :p

  • i wouldn't want to fight it.

    It's fast!

  • impressive creature, it behaves so real

    :-0

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