ODE Tank Tracks 2
Uploader Comments (Danny77uk)
All Comments (8)
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It's ok! I just don't think I can help you much without seeing your setup. But the mailing list guys are very helpful.
I learned ODE by looking at the examples.
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yes u r right.
Thank's anyways, and thank's for your time .
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Yes glut32 = OpenGL utility library for Windows.
It's worth asking on the ODE mailing list. I suspect you may have some code that ignores collisions within the same space and your 'bump' is in the same space as your bike.
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i forgot to mention glut32 :)
and yes it's another geometry...
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OpenGL is just for rendering so it can't do collisions. How have you made the 'bump'? Is it another geom?
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when the motorcycle reaches a bump , i'm not able to detect it.
should i be working only on calculating coordinates ? or there is a collision function in OPENGL ?
thank's again !
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what problems are you having?
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Thank's for your prompt reply !:)
i'm required to build a motorcycle ( a flying one , with wings ) the only problem i'm having is collision detection...
could u help ?
Could you post or have you posted the source code somewhere? I am trying to put together a real time strategy game for Unix based systems and I was looking around to try and figure out how to do track simulation with ODE.
linuxrobotdude 1 year ago
@linuxrobotdude It's very possibly in ODE. The hard part is calculating the track path. I have the algo on one of my vids. I've not yet come up with a satisfactory solution though.
Danny77uk 1 year ago