My Game: Video 6

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Uploaded by on May 8, 2009

This shows some of the parts of the level chained together through doors.

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Gaming

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Standard YouTube License

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Uploader Comments (TalkingBalrog)

  • hey! that looks great!

    i'm making a platformer at the moment for a project but it's my first take on game developing (my programming experience is based off of other apps). I was wondering how you got a few things working here, since i'm concerned about performance:

    -Did you use a quad tree for collision detection?

    -How did you go about loading the tiles on your level? (did you do it like the starter kit by loading them from a text file?)

    -Did you use culling to draw only what's on camera?

  • 1) Nope, it's based on the XNA platformer kit so it uses whatever collision it uses.

    2) Yep, they're loaded from a text file. I used Mappy to make the maps.

    3) uh, I have a check in the code to see if it's onscreen which is based on entity.position + camera.position.

  • wow, looks like very smooth well designed platforming... any plans to release the source?

  • Probably not. You should check out the platformer starter kit on the XNA website. That has a lot of the same elements that this has except it has better written code. I'd hate to inflict my code on someone else ;)

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  • Nice

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