Crysis 2 DirectX11 - Realtime Local Reflections (RLR)
Effective reflections are one of the trickiest effects to pull off in real-time rendering. The most commonly used ones are planar reflections for liquid surfaces and cube map reflections. These old methods use precomputed texture images and are often inaccurate, taking away from the user's immersion. More advanced methods are available, but the gap between the older and tested methods versus the latest and most accurate reflection implementation is quite large in terms of computing demand. In the Crysis 2 DirectX 11 update, CryTek uses Realtime Local Reflections done by approximating ray-traced High Dynamic Range reflections local to specific objects. RLR allows for any curved surface to reflect the nearby surroundings in real time without taking too much of a performance hit on the GPU processing.
dx9 and 11 reflections are the same! reflections aren´t dx11 features.
NicoandLuis 3 days ago
Which is which ?? They look the same. Certainly not enough difference to bother to upload a Youtube video all about it.
vecuccio 1 month ago
@CreatormasterF1 What?
supergamer1221 5 months ago
faggot
superpyragas 5 months ago
Wow, cool! How on it?
CreatormasterF1 7 months ago