Ground Cracking

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Uploaded by on Jan 23, 2007

A scene created in 3ds max with particle system to simulate ground cracking. Smoke created with afterburn.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (BPhelmet)

  • hi this effect is great!! .. one question:

    did you model the edge of the crater?

  • no, the whole floor was created using a script, so the entire floor is broken. the edge came for free with this method.

  • Hoooly moly that was WICKED! Can I add you too? Your work is so impressive (~:

  • hey thx so much dude, it's done with particle flow with a little bit of scripting

  • Wow nice. Mind if i add you too? maybe you can give me some pointers on pflow and stuff :)

  • sure thing no problem, i'll send you my email via pm

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All Comments (21)

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  • bro please make a tutorial, i beg you !

  • can you make a tutorial please?

  • nice use of a fracture script but how did u make them blow over like that? tut plz? :P

  • This is outstanding work. Would you give us a clue about how the script and pflow system works?

  • wish it had SOUND!!!!

  • cool, so why don´t the crater-edge-pieces fall backinto the crater? it looks really great and natural how they come out and stop....do you just animate an underlying object or are the edge-particles with a stop parameter in particle flow?

    man

  • tutorial for sure

  • U need to make tutorial plzzzzzzzzzzzz =)

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