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Dynamic Lighting in Source

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Uploaded by on Aug 12, 2008

Dynamic lighting casted by ambient and penumbral lighting. All created within the Source engine. A Omnidirectional Light is casting the shadows in the Fight room.

Thanks to 1/4 Life for the assitance.

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Gaming

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Standard YouTube License

  • likes, 8 dislikes

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Uploader Comments (MrtwoVideoCards)

  • nice bugged shadows after the :50 mark

  • @zackhanscom

    Technically not bugged. It's a combination of two planes meeting together at a single axis, in fact all lights that cast in an omni-directional base have this problem unless properly implemented in games. Though I'd have to remind you this video is well over 1 year old, and shows a pre-alpha version of this implementation. Way to be on the late train my friend.

  • Parent this to a tank train, and target it to the center of the map and make the tank train go around the map in a circle. Giving the illusion of a day/night cycle. =)

  • @PowerFusionX

    Sadly the FarZ can't handle a distance like that optimally. New games Like Alien Swarm however can!

  • @MrtwoVideoCards That's cause Alien Swarm runs off the Source Engine 2010. =D!

    Do this in Alien Swarm. :3

  • @PowerFusionX

    It's already been done. You can check a few threads about it on Interlopers.And of course I know AS runs on a newer version of Source. Though I wouldn't call it 2010.

Top Comments

  • The Source Engine really needs to use shadowing like this in their games especially in Left 4 Dead. I still don't understand why they don't look into it the shadows look great.

  • buggy shadows

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All Comments (72)

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  • @mbertovich Because Source can handle only one dynamic light at a time...

    Oops I just responded to a 3 year old comment :P

  • Whoever made this video needs to go fucking kill themselves. Stupid cunt.

  • @mbertovich Valf iz stupodf

  • @MrtwoVideoCards

    Hah is that a pun? (Gordon Freeman arrives at City 17 on one of the last trains into the city)

  • Lol'd when the zombines started chasing you and you were like OH SHIT and then one took out a grenade and waved it in the air like a hippy and suicided.

  • its not. just env_projectedtexture

  • @mbertovich Laggy, Buggy and easy to crash :3

  • @superdvdman please watch /watch?v=fEkWH8DB7b0

  • What kind of zombies are those? Wich mod and if needed, wich game will the type of zombies come in? :D

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