in this one, i mess around with some more graphics, and i make a new object type for the energy
i also make a new mover type which only moves when the player pays the mover a certain number of coins(thereby making the coin addition from 2 days ago/yesterday actually useful)
the next one will feature polarisation movers(ex: doors that only open when you're red, platforms that drop when you're blue etc) and an updated HUD that shows your money and energy, and that changes the way you see your health(a bar rather than a number)
at least, that's what i hope
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