VR First person shooter
Uploader Comments (spelunkerucd)
Top Comments
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OMFG! NOW DO IT WITH CRYSIS!!!!
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This is how games should have been all along. Using joystick controllers with buttons is actually not a natural thing. Ever notice how weird it looks to watch your control while you play Gears of War. Its because the actions taken look so much different than what is generated on the screen. That's what makes virtual reality so appealing. It is also why games are harder to pick up and play; we have to adapt to the developers' set of rules instead of using natural instinct.
Video Responses
All Comments (90)
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@spelunkerucd Maybe not movement but the game source DOES have (commented out) code for head-tracking. There is a port (DXX-Rebirth) working on adding it back in. Would take a lot more than head-tracking to pull this off, though.
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i try the sony head mount at ces 2011 and the vertual reality is fully imersive ther was this in side the car video n i felt like i was inside the car its crazy disturbing but hey some people like it i didn't personally cause after a while it traumatize me i couldn't imaging playin video game on it i would probly freak its like a dream thats how i can describe it n its 720 3d its vertual reality so i dnt understand the 3d
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This kind of setup could see the return of the arcade. Imagine if there were a place you could go with several of these rooms.
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@TeslaNick2 KeckCAVES, UC Davis. The floor is front-projected, with the projector hanging above. The setup fits into a slightly above-average sized room.
I chose Descent because I always loved the game, six years ago when I did this, and still today. And since I had to reimplement the whole thing from scratch to make it work properly in VR, having something comparatively simple didn't hurt either.
It's not royalty-free; I bought a copy of the game fair and square (in 1997).
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Dude, that is an outrageous setup, where in the world is this setup ?
So the whole room is on a rig to suspend it above a projector ?
I'm guessing you chose Descent as it not taxing on the system, or it's old and royalty free ?
What I really want to say is 'Can I have a go ?' :)
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@RaykoDrg Not that complicated. Pick up gun, aim, squeeze trigger, things go kablooey. Nothing more to it.
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@33vortex Age didn't blunt the game's kick-assity.
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@TeslaNick2 4 Linux PCs with Nvidia Quadro FX 5800 graphics cards to run the display (one each per wall and floor), 1 Linux PC to run 3D audio, and a sixth one tying it all together and acting as the console where people log in to start applications, and as file server (just upgraded to 6 TB storage, since the 2 TB RAID was overflowing). Gigabit Ethernet to connect the cluster. The PCs all have Intel Core i7 CPUs and between 6 and 8 GB RAM each.
The projectors are Christie Mirages.
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I'm so jealous dude, that's a pretty serious setup. What people are not realising is that you are in an actual stereo, 3D enviroment there with 4 walls and a floor of projection screens. I have dreamed of this setup since the release of the Barco Galaxy series....
How many pc's does it take to run this rig ?
looks complicated to play, and slow, but I would try it with that control.
RaykoDrg 1 year ago
@RaykoDrg It only looks like that due to the way the video was shot.
spelunkerucd 1 year ago
did you modify the game at all?
or does the game already have a crosshair that is independent from the movement?
MarshallMoose 1 year ago
@MarshallMoose This doesn't use any code from the game at all (only the map and model data); it's a re-implementation from scratch. I'm pretty sure the actual game code doesn't have support for separate movement and aiming.
spelunkerucd 1 year ago
this is the ultimate virtual reality... and if you add 3d vision glasses... that would be wicked crazy mind blowing
warlockboyburns 2 years ago
Actually, those are 3D vision glasses.
spelunkerucd 2 years ago 3