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Bioshock Telekinetic powers Part 6

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Uploaded by on Mar 21, 2009

Part 6 of Undeadspiral's Bioshock walkthrough for survivor mode.

In this part I pick up the Telekinesis plasmid. I replace the incinerate plasmid for reasons explained in the video and I get so close to picking up the wrench jockey tonic.

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Uploader Comments (Undeadspiral)

  • so actually there are 4 difficulties?

  • Yes only on the ps3 version

  • I need help!!!!! So you know how you have electric when i swaped that out for telekensis then i bought a new slot how do i get it back?

  • You need to go to a gene changing station, there is no one the start of Neptune's Bounty. And There is one right inside peach's layer, once you get past the first door, inside the spot where he wants to give up all your guns. They're also in a lot of other spots, but those are probably the closest to you. There are none in Medical.

  • This,I don't understand:In the preview for each plasmid there is something involving fighting and when the preview was made they probably didn't know that the plasmids would be used as murder weapons,so...yeah

  • But if they weren't shown as murder weapons, would those short little videos be so amusing?

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All Comments (16)

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  • this is a nice game a got it

  • thanks

  • yea I know, but whats the fun in not killing him? and yes advice always helps, I know I didn't do a lot of things, but thats because I had the idea of, if I do less, then everyone can just do the cool tricks they know, and do better then me. But yea advice is always appreciated.

  • at 5:40 you can skip the guy that appears right behind you and still get the tonic you get as close as possible but not too close until it tells you to push X to collect it and it will save you bullets and less hassle sorry if I'm annoying you for giving you too much advice that I am giving you just trying to help make the game a little easier I will watch the rest of the walk through tell me if you want me to give more advice to you if not then I will stop

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