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Uploaded by dp2208 on Mar 13, 2008
This video shows the new engine after porting it to XNA. Shown are the splitscreen function and the new physics engine (farseer physics).
Entertainment
Standard YouTube License
How are you doing the movement for the player in farseer? Impulses? Forces?
Also the collision, do you use an ellipse for the player?
Krazykaveman 2 years ago
I am using multiple bodies connected by pinjoints. The bottom of the player is a rotating circle. Take a look at my newer videos to see the progress.
dp2208 2 years ago
In that case you're making a really good consideration
guiltyspark75 3 years ago
cool
whothehellisthat 3 years ago
that's really well done!
now i'm considering to move to XNA
jukimv1986 3 years ago
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How are you doing the movement for the player in farseer? Impulses? Forces?
Also the collision, do you use an ellipse for the player?
Krazykaveman 2 years ago
I am using multiple bodies connected by pinjoints. The bottom of the player is a rotating circle. Take a look at my newer videos to see the progress.
dp2208 2 years ago