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WIP shooter - Part 2

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Uploaded by on Mar 13, 2008

This video shows the new engine after porting it to XNA. Shown are the splitscreen function and the new physics engine (farseer physics).

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Entertainment

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Standard YouTube License

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Uploader Comments (dp2208)

  • How are you doing the movement for the player in farseer? Impulses? Forces?

    Also the collision, do you use an ellipse for the player?

  • I am using multiple bodies connected by pinjoints. The bottom of the player is a rotating circle. Take a look at my newer videos to see the progress.

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All Comments (4)

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  • In that case you're making a really good consideration

  • cool

  • that's really well done!

    now i'm considering to move to XNA

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