CSProMod Video Log - Attack Prediction
Uploader Comments (SaulR60)
Top Comments
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YOU REVOLUTIONNED THE GAME, saul I love you ! VERY NICE WORK
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Wow. This is so insane! :D
ure doing great stuff, really would love too see this feature! :D
All Comments (20)
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@Jacc0s i dont think you understand just how stupid you are being.
its literally as retarded as saying 1+1=3 and then insist it is.
i wont argue with you, because there is no point arguing with retards.
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@testwordz K, you know nothing. Have you ever played 1.6 before?
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@Jacc0s no, you're an idiot.
its like saying you once threw a grenade at mid doors on dd2 and the doors exploded.
it doesnt matter how many times you throw a grenade there, they will never explode. there is no such feature in the game, it is impossible.
you clearly are too stupid to understand how programming works and also how cs works.
it never happened, doesnt matter what you say, it NEVER happened and it NEVER will happen.
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@testwordz I am 100% positive it happened, whether it was a bug or not. Idiot.
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@Jacc0s no, it is impossible.
1.6 and css dont support it.
you are clearly too stupid to understand how an engine works, you cant randomly create an event which is impossible inside the engine.
two players CANT kill eachother with anything else except nades.
there is no bullet-travel-time in cs, so it is impossible and it doesnt matter what you think you did, you NEVER did kill someone who kill you.
It only works in games with traveltime on bullets, like BF series.
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@SaulR60 It's not impossible, but very unlikely. It happened to me a few times in my 7 years of cs 1.6 and css.
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very good! now it's time to 'emulate' the 1.6 sounds, I can't stand those annoying source ones
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source looks like source
Aight quick question, So if Deaths are now instantaneous, then what happens when two people shoot each other with a killing shot at the SAME TIME? So, take an awp for an example, if you both shoot each other at the same time will you both die?
Oblivioneopia 4 months ago
@Oblivioneopia it's *impossible* to both kill each other. But each client would believe they killed the other, until the server broadcast its decision. With pings <100ms, the predicted player death would be unnoticeable (unless you can notice 0.1 second body twitches)
SaulR60 4 months ago 2
@ilam3d: the death notification is an server-side event, and while I could predict this, would prefer not. I may implement this and add a ConVar for it.
SaulR60 4 months ago