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Really cool.
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@MercuryRebeL I never argued about the ball and stick motion control. Anyway, saying that they took design elements from the wii controller is an understatement. What I meant when talking about the risk isn't just design-wise. When people say the PS move is copying the Wii they don't just mean the design but the entire marketing strategy. That's not a bad thing but saying that the PS move was Sony's independent, uninfluenced decision (some people think that) is really naive.
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@potsiiscool Dude youre totally evolving the conversation. This isnt even about the risk or whatever they took. I said sony had been working on a ball and a stick motion control before the Wii. Yay sure they did take design elements from the controller, but so did every new console after the NES. All it looks like is they added some buttons to the ball and stick.
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@MercuryRebeL They started production the same year. Sony still copied the design of the wii remote.
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@MercuryRebeL again, they didn't. Firstly, Nintendo licensed the powerglove (1989) for the NES and later on they had the Game Boy camera (1998).
Secondly, the Eye toy was a single series of games with a fun gimmick. Nintendo based their entire console on a completely new control mechanic and that's were the risk lies (not a gimmick in a franchise but a mechanic in a console). Only blind fans can honestly believe that the release of the PS Move wasn't because of the Wii's success.
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@potsiiscool The eyetoy counts as a motion control. So yeah sony did take the risk before nintendo.
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@MercuryRebeL @MercuryRebeL the Move was in production before the Wii was RELEASED. Nintendo started working with motion controls in 2001. The point is that Nintendo took the huge risk and Sony didn't. The Wii's success is the main (if not only) reason Sony released the Move. You can argue which one is better but it baffles me how someone can deny that Sony did a risk-free copy of Nintendo's successful formula.
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@Cameilaz Did you not read, it? It said PRODUCTION. The idea of Eyetoy was perceived in 1999!!!!
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@MercuryRebeL dude the wii came out in 2006 so what u said is wrong ¬¬...
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the wii cam out in 2006 guys
Prooof move has been in production before the wii.
MercuryRebeL 1 year ago 14
This just proves to me that the wii influenced the final design of the move controller.
The ball on a stick idea was pretty good for a camera that really can't track your body, though I am impressed by the finger gesture included in the demo (though that might just be looking for rapid changes in pixels above where the ball is)
Overall it just shows that to approach camera style games you need to have creativity to develop games for it other wise you'll just make generic web cam games.
DementedView 1 year ago