Max Payne 3 Design and Technology Series_ Targeting and Weapons

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Uploaded by on Jan 18, 2012

Facebook fan page: http://www.facebook.com/pages/Max-Payne-3/61355820558

Part two of Rockstar Games' Design and Technology series dives into Max's targeting, weapons, and tactical movement, explaining how each of these systems works to create a totally seamless and believable cinematic experience. Through advancements in physics technology and animation, developer Rockstar Studios is able to capture the precision targeting of a first-person shooter and retain the strong characterization and story elements intrinsic to a third-person perspective. This same technology provides a greater sense of realism to all of Max's actions and reactions, allowing the character to adjust naturally to the on-screen position of the reticule, even while in a prone state. Thanks to these gameplay innovations, players will enjoy total control over Max's movements and actions - paired with fluid and precise targeting - at all times

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  • Unnamed Guy: "We got men entering the building!" Max: "Stay in your office, lock yourself in!"

    Max sounds like a beast saying that.

  • WALTER FUCKING WHITE !

  • I'd like to see how the aiming behaves when I play myself. In a lot of the footage, it's like they only aimed horizontally and just "walked the crosshair into the right spot" instead of real aiming.

    Too bad about the release date. I read March 2012 and instantly after that, they postponed to may. may the 29th xD. Oh, wait, you're from europe? then it's june^^

  • @TheRichbark You might be right about that. Because he doesn't have beard in the scene.

  • Hey everybody look at @1:28 it NYC that probably flashback 

  • That was SOOOO Faptastic!

  • this is AMAZING cant wait for this!!!

  • OMG!!! I can't fucking wait!

  • Can't wait to play it :D

  • This game will be amazing!

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