Facebook fan page: http://www.facebook.com/pages/Max-Payne-3/61355820558
Part two of Rockstar Games' Design and Technology series dives into Max's targeting, weapons, and tactical movement, explaining how each of these systems works to create a totally seamless and believable cinematic experience. Through advancements in physics technology and animation, developer Rockstar Studios is able to capture the precision targeting of a first-person shooter and retain the strong characterization and story elements intrinsic to a third-person perspective. This same technology provides a greater sense of realism to all of Max's actions and reactions, allowing the character to adjust naturally to the on-screen position of the reticule, even while in a prone state. Thanks to these gameplay innovations, players will enjoy total control over Max's movements and actions - paired with fluid and precise targeting - at all times
Unnamed Guy: "We got men entering the building!" Max: "Stay in your office, lock yourself in!"
Max sounds like a beast saying that.
joman66 1 month ago
WALTER FUCKING WHITE !
NoobFLProducer 1 month ago
I'd like to see how the aiming behaves when I play myself. In a lot of the footage, it's like they only aimed horizontally and just "walked the crosshair into the right spot" instead of real aiming.
Too bad about the release date. I read March 2012 and instantly after that, they postponed to may. may the 29th xD. Oh, wait, you're from europe? then it's june^^
Sercil00 1 month ago
@TheRichbark You might be right about that. Because he doesn't have beard in the scene.
oxen66x 1 month ago
Hey everybody look at @1:28 it NYC that probably flashback
TheRichbark 1 month ago
That was SOOOO Faptastic!
joman66 1 month ago
this is AMAZING cant wait for this!!!
MrGameplaya365 1 month ago
OMG!!! I can't fucking wait!
Fredrik951753 1 month ago
Can't wait to play it :D
Vampiro358 1 month ago
This game will be amazing!
LuxpayneStudios 1 month ago