Isometric Editor and Game
Uploader Comments (Klikmaster)
Top Comments
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good. now just make character animations
All Comments (29)
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This reminds me of a freeware Lego-style isometric building game that I used to have on my computer. This looks much cleaner. Nice job.
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Is there a link where i could go and make one myself? Or download this?
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do u enjoy it? loool
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very nice! so far, ive only be able to create non-height defined iso maps so i find this fascinating :)
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@Klikmaster Hi Klikmaster, I'm a new user to MMF2 and I would love an open source or a guide to how you made this. Especially how you made your character jump using 8 directional movement, ramps, and jumping onto higher platform. Also, is it possible for me to do something similar to this but replace the geometric platform look like a rock or some kind of small hill?(like sonic 3d blast) I love your movie, I check it everyday but I can't seem to figure it out. Thanks in advance!
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boring!!
maximevhw 1 year ago
@maximevhw interesting..
Klikmaster 1 year ago 8
@Klikmaster
So what happened to this game? Are you still working on it?
CousinMosquito 1 year ago
@CousinMosquito Afraid not. I still have it in my task list as an inactive project, there's the possibility I'll pick it up again at some point.
Klikmaster 1 year ago
I'm not an MMF2 user, but find something appealing about rts engines that use this classic perspective with raster sprites. If you make this open source, please provide a link. I worked on my own little isometric project, and managed to create an easy little method of ramps/heights using a similar method. However, at the moment I'm having a bit of trouble getting collision to work properly.
luldozer 1 year ago
@luldozer Well it's built with MMF2 and you will need to program to run the game and view the code. Either way, I'll write on here if I create an open source example based on this engine.
An overview of how I did is was I used an image for the heightmap that's not visible in the game. The game would check to the sides of the person to see what the RGB value of the heightmap was at that position, and compare that to the player's height. If it was a lot bigger then it was treated as a wall.
Klikmaster 1 year ago