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Swery GDC 2011 "Game Design in the Coffee" Intro

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Uploaded by on Apr 11, 2011

Swery, the director of Deadly Premonition, gave his "Game Design in the Coffee" talk at GDC 2011. This is the opening video he played, featuring positive (and negative!) opinions on his game from various industry folk.

Edited by Ryan Payton and David Ellis.

The video features:

Francesca Reyes -- Official Xbox Magazine
Colin Williamson
Jim Sterling -- Destructoid
Matthew Burns -- Shadegrown Games
Chris Schilling -- Eurogamer
Tom Hoggins -- Telegraph UK
Brandon Sheffield -- Game Developer Magazine
Ryan Payton
Philip Kollar -- Game Informer
Patrick Klepek -- EGMi
Shane Bettenhausen -- UTV Ignition Games
Lik Chan - NeoGAF

Category:

Gaming

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License:

Standard YouTube License

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Top Comments

  • No, I'm not joking, Deadly Premonition is one of the best games in existence.

    No game this entire generation has the story and characters that Deadly Premonition has.

  • "York Tube." I support this.

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All Comments (19)

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  • best game of my life, everybody must play it

  • Deadly Premonition is like quantum mechanics. If you think you understand it, then you don't. By the way, more game do need to just say "Fuck" 1:17

  • This game surely has its flaws but is really good at the same time.

  • I love Deadly Premonition from the pit of my soul!

  • @MrDeathSmiles I hereby endorse this Yorktube commentary.

  • Amazing!

    ...

    ...Great.

    Great. Amazing. Nice shot.

  • YorkTube<3

  • I'll give the devil its due, Deadly Premonition does a lot of things right in terms of replay value. The way you can interact with the town and its people, along with the numerous side quests shows a great deal of effort. I won't criticize this game for its technical shortcomings, but I can't immerse myself in the story when it owes so much, on both a substantial and stylistic level, to a single work.

  • @MrDeathSmiles Eh? I never said that Heavy Rain was any better. I just felt as if people gave this game such praise because it wasn't Heavy Rain, especially Jim Sterling; it was especially ironic in his case because he railed against the game's ad campaign for relying too much on its filmic qualities. Yes, when Deadly Premonition didn't rely on its Twin Peaks inspiration. That's my guff with this inexcusable game and its praise, not any comparison to HR.

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