Upload

Loading icon Loading...

This video is unavailable.

inheritance.wmv

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to like eSporks's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to dislike eSporks's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to add eSporks's video to your playlist.

Uploaded on Dec 20, 2011

A video demonstrating the differences of inheritance in Tribes Ascend.
Things to note that would have taken up too much text in the video.
Where the disc hits at 50%, is exactly half way between where it hits at 0, and where it hits at 100. Likewise, at 80% it hits 80% of the way in between.
What this means that for a shot with 50% inheritance, you actually have to aim twice. You have to figure out where to aim for 0, where to aim for 100, and then aim in the middle.
With a pure 100% inheritance that doesn't happen, you only have to worry about where the reticule will be.

Similarly with 80% and 50% you can see how the longer the disc travels, the greater the "trail" becomes. This is evident in when comparing the zoomed shots to the non-zoomed shots.
With 100%, there is no trail, and that remains a constant.

Also of note, yes 100% (or any non-0) value will make hitting a stationary target harder. But it will make hitting a moving target easier.
With 100%, the closer in speed you are to your target, the less you will have to lead any shots.

  • Category

  • License

    Standard YouTube License

Loading icon Loading...

Loading icon Loading...

Loading icon Loading...

Loading icon Loading...

Ratings have been disabled for this video.
Rating is available when the video has been rented.
This feature is not available right now. Please try again later.

Loading icon Loading...

Advertisement
Loading...
Working...
to add this to Watch Later

Add to