multipath Shattering with Pulldownit in Maya
Loading...
8,211
Loading...
Uploader Comments (passiveGuy)
see all
All Comments (11)
-
guys i have a problem.. i run a simulation.. and EVERYTIME i do.. it has a delayed or late reaction time.. like 2 whole frames,HELP! D:
-
i follow what you do step by step, when i go to play the spheres move but nothing is being shattered? how come ? thanks
-
you go way too fast
-
Тhanks
-
I hate the company who build this.. giving a tool to download and u can't do anything with it u need to buy the real software to do something with it shee.. why making a free program ?.. its the same if u download a game and there is only buy the full version why making a free version then suckers !.. and also the instal txt is written by a stupid idiot..
-
i cant install it!
-
@3DPhilip no
-
Could you do this with the free version of Pulldownit?
Loading...
With free version you can compute rigid bodies dynamics and fracture with a limit of 300 objects for more than 100 frames, here the list of features for free version:
the install doc has been rewritten in a clear way.With free version you can compute rigid bodies dynamics and fracture with a limit of 300 objects for more than 100 frames, the complet list of features for free version is in the pulldownit site
the install doc has been rewritten in a clear way.
passiveGuy 11 months ago
With free version you can compute rigid bodies dynamics and fracture with a limit of 300 objects for more than 100 frames, here the list of features for free version:
the install doc has been rewritten in a clear way.
passiveGuy 11 months ago