E-UNI Planetary Interaction Single-Planet P3 Guide, part 2
Uploader Comments (stellarfirefly)
All Comments (64)
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Can you, if possible make a single P3 planet with todays eve? And please tell us the minimum skills for that too then pls =D
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Pretty good guide. Pay close attention to the end where the linking is cleaned up and made more efficient. Better to start this way that way you have a better idea of the power and cpu usage. A few numbers to keep in mind when deciding to setup your extractors:
Each P1 facility will need 144,000 units of raw material to keep it producting for 1 day.
So if you have 4 P2 facilities you will need to be extracting 576,000 units of ore a day to keep them in continous operation.
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Good tutorial, I started PI last night (Been playing EVE for less than two weeks), and this guide really helped me understand more efficient design and production...
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Dude, You should get a job doing this stuff. You are the perfect person to do these guides. Even better than the Official Eve Online tutorial.
Guide is very clearly spoken and you'd have to be pretty stupid not to understand.
Giving this guide a thumbs up.
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Brilliant Tutorial really helps me alot, thanks mate
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Nice one, can't wait for DUST fincance he mercs to blow all your pretty numbers apart!
missed point about quantities. how many per day of those you make....i think that is better to make simple P2s.......4 planets to extract and one planet to manufacture.....
poki 1 year ago
@poki
It is definitely more efficient, and will gain you more isk over the same amount of time, if you use separate planets and that is what I do. The reason to ever use a single planet for a P2 (or especially a P3) is to make PiBearing a more passive income for you. You will need far less interaction (reset Extractors, haul once every few weeks) but you won't make as much money as using several planets and hauling between them every couple of days.
stellarfirefly 1 year ago
Your way of linking and placing extractors and facilities costs too much grid... try to route more through one link and place the buildings nearer to each other ... you can build more this way...
shorter ways -> more buildings
TheMelrakal 1 year ago
@TheMelrakal
Of course, shorter links will cost less CPU/PG. But we need to extract 4 resources from 2 separate locations. The alternative is to use multiple planets, and pull only 1 or 2 resources per planet. The advantage to that is better efficiency. But the advantage to this SINGLE-PLANET solution is less hassle. We never haul intermediate products; we only haul away the final P3 item.
stellarfirefly 1 year ago
@stellarfirefly
I'm pretty sure TheMelrakal means you should put 1 link from 1 extractor in each group and the storage facility, linking all of the other extractors in the group to the one that's linked to the storage facility. Using the shortest links possible between extractors and using a multipart route reduces the total grid used up on links. The "star" topology is unnecessarily wasteful, and you can make use of less-optimal planets by using shorter links.
liquiddark 1 year ago
@liquiddark
Ah okay, in that case then he probably just didn't watch the video all the way to the end. :) Unless I'm still not understanding correctly...
stellarfirefly 1 year ago