XNA - Planetary LOD
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Uploader Comments (RudiMedia)
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All Comments (8)
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@BSEMensch Now and then I spend a couple of hours to work on it
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Pretty nice! How much time do you spend working on this stuff?
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challenge complete - YEAH!!
ScorpyX 9 months ago
@ScorpyX Not yet ^^
There are still a lot of things to do ;)
RudiMedia 9 months ago
looking good! silly questions: how large is the planet? (units?) are you running into data type (single precision?) issues with these large objects?
richardryerson 9 months ago
@richardryerson In this video the radius of the planet was like 4096 units so there are currently no precision problems; however they may occur if I'm going for more realistics scales later on...
RudiMedia 9 months ago
maybe give chunks that are in the centre of the screen a bit more priority, since that is where the player is usually focused on... if you are not already doing this... just a suggestion, I would in no way be able to make something as awesome as this in a loooooooong time ;)
OGMO11 9 months ago
@OGMO11 Well then I would have to update the division of the chunks everytime the perspective changes, which would result in a massive CPU load if I were to quickly look around.
Nevertheless I'm grateful for every idea you guys have ;)
RudiMedia 9 months ago