XNA - Planetary LOD

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Uploaded by on Jun 1, 2011

Testing a planetary LOD system based on my LOD algorithm.

Music: Eve-Online - Below the Asteroids

Category:

Science & Technology

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Standard YouTube License

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Uploader Comments (RudiMedia)

  • challenge complete - YEAH!!

  • @ScorpyX Not yet ^^

    There are still a lot of things to do ;)

  • looking good! silly questions: how large is the planet? (units?) are you running into data type (single precision?) issues with these large objects?

  • @richardryerson In this video the radius of the planet was like 4096 units so there are currently no precision problems; however they may occur if I'm going for more realistics scales later on...

  • maybe give chunks that are in the centre of the screen a bit more priority, since that is where the player is usually focused on... if you are not already doing this... just a suggestion, I would in no way be able to make something as awesome as this in a loooooooong time ;)

  • @OGMO11 Well then I would have to update the division of the chunks everytime the perspective changes, which would result in a massive CPU load if I were to quickly look around.

    Nevertheless I'm grateful for every idea you guys have ;)

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  • @BSEMensch Now and then I spend a couple of hours to work on it

  • Pretty nice! How much time do you spend working on this stuff?

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