Critical Gameplay is a collection of strategically designed video games. Each game asks the question, what do common game mechanics teach us? The four games in the collection are designed to help reevaluate our perspective on gameplay experiences. Like Critical Cartography, critical gameplay seeks to offer alternate perspective on the way we play.
This is a game from the Critical Gameplay Project Exhibit. It is an MFA thesis where I created 1 game a week for a month. Each game sought to thwart a common game mechanic under evaluation.
Wait, a game where the player is encouraged to refrain from acting on the world. As the player moves the world disappears, but when the player waits, the world becomes more rich. Players are awarded points when they allow the little things in life to reveal themselves.
Shown here is the first draft. The exhibition version will have more polish.
For more information about the exhibition visit:
CriticalGameplay.com
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